- Outline with examples how the film's narrative is designed to mirror the way video games are constructed
This films narrative is designed to mirror the way video games are constructed by the multiple scenes there are in a lift when they are all within the dream, the lift represents the different levels in a video game and how in each layer they are going up.
- How does the film portray male anxiety and trauma
The film portrays male anxiety by the fundamental ideas of having a dream and that within the dream the significant person is hiding key information from people and it is Cobb's job to be the 'extractor' of this an example of this is when Cobb uses him to plant an idea in his head to dissolve his father's company (which he is the heir to) as his father has recently passed away. This then also links to trauma as he has lost his father, and also how Cobb is struggling from the loss of his wife and how in the dream she is a projection of his subconscious.
- How does the non-linear and multi-linear narrative in the film create meaning for the spectator
The non-linear and multi-linear narrative in the film creates meaning for the spectator as the film is about dreams the spectator can easily understand all the different ideas that form a dream and how they never follow a pattern which mirrors the narrative of the film. The open ending of the film shows his totem is left spinning and the end never reveals if he is still in a dream or not which can also reflect how dreams end because you can never remember the ending of a dream.
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